Showing posts with label Hyposurface. Show all posts
Showing posts with label Hyposurface. Show all posts

Wednesday, July 30, 2008

They have a FLARE for kinetic movement...

Some of you might know my obsession for the pneumatically actuated installation known as Hyposurface. I can't figure out if it's the flow or limitless functional possibilities that intrigues me more, but I'm fascinated by every color, click and wave.



Recently, a robot junkie peep of mine in San Fransisco pointed me to the water sculptures of William Pye and, for whatever reason, I was reminded more so of the mechanical movement in Hyposurface than the organic, hypnotic movement of Pye's water sculptures.

Call it an obsession with simulated movement, but for whatever reason, I'm more impressed with technological mimicry than its natural brethren. So I decided to go back to the Hyposurface concept and see if there was anything new on the market.

Needless to say, I'm in love with a new piece of technology. Take one part wall curtain, two parts stealth bomber, multiply by peyote and you've got:

FLARE: Kinetic Ambiant Reflection Membrane

FLARE turns the building facade into a penetrable kinetic membrane, breaking with all conventions of the building surface as a static skin. The FLARE system consists of a number of tiltable metal flake bodies supplemented by individually controllable pneumatic cylinders.


Due to the developed pattern, an infinite array of flakes can be mounted on any building or wall surface in a modular system of multiplied FLARE units.

Each metal flake reflects the bright sky or sunlight when in vertical standby position. When the flake is tilted downwards by a computer controlled pneumatic piston, its face is shaded from the sky light and this way appears as a dark pixel.



By reflecting ambient or direct sunlight, the individual flakes of the FLARE system act like pixels formed by natural light. The system is controlled by a computer to form any kind of surface animation. Sensor systems inside and outside the building communicate the buildings activity directly to the FLARE system which acts as the buildings lateral line.

Read more about FLARE Facade HERE.

Wednesday, August 15, 2007

The coolest product in the universe.

Hyperinterior Design? Articulating Media? Fluid Decoration? Visceral Communication Device? Kinetic Advertising Facade?

What in the hell do you call this stuff?

Hold on to your black framed glasses because I'm about to blow your mind. No, seriously.


Hyposurface.

[mind blown]

1000 pneumatic actuators at frequencies of up to 3Hz being fed information at 0.01sec, punching and relaxing sophisticated 3D patterning in real-time (running text/graphics/video images, anything that can be done in relief) using generative algorithmic programs. If you thought your walls were melting in high school when your parents left you home alone, you're really in for a treat.

"Whoa," says Keanu.

The surface (i.e. rows of expensive nacho chips) has the same effect as concert lighting, allowing you to interact with dancers’ or with musicians’ (movement and sound interactivity), with video/sound-recognition systems offering a programmed response to your beats. It also allows direct DJ/VJ operation, a form of visual musical instrument that fulfills the dream of Archimboldo who developed a "colour piano" back in the Renaissance or Brewster’s delirious prophesy of the effect of the kaleidoscope on the kinetic arts. (Yes, the red text was a blatant cut and paste...I wasn't even going to try to pass it off as my own)



The screen surface itself physically bounces and waves, producing precise and high-speed hills and valleys across the surface, thus producing fluid motion - all of which is enabled by high-speed information buses. They're programmable, movable wall pixels!



You can transform Hyposurface as you need, adjusting reflective or LED materials on to the panels, sending your flamboyant curse words (a boy can dream) across the screen surface at up to 60 mph. The images can even peak outward up to 2 feet in length, adding to the ambiance of interaction with the consumer/stoner.

As the technology advances, expect higher resolution (i.e. smaller nacho chips) and quicker response time. Coming to a Super Bowl Half Time Show near you...or the Fiesta Bowl?



But don't expect the designer's embrace. There will no doubt be an upheaval about the immorality of "replacing architecture with virtual installations" and "disrupting natural spaces with immaterial building."

While I understand where they're coming from, I don't agree.

Pishposh.

Two words: Las Vegas.

-or-

My Basement.